Narrative designer for over a decade...

I began writing game narratives professionally in 2007. Past clients include Ubisoft, Capcom, Square Enix, and lots of awesome indie studios from around the world. But the first game I ever designed was on a paper diner placemat when I was 7 years old. Inspired by my Game Boy, I drew tiny spaceships, monsters, explosions – and my mom didn't understand it. Eventually, I traded crayons for a keyboard. I've crafted stories for a wide range of gaming platforms: console, mobile, tabletop, web – even robots! I still draw maps by hand, because I'm old school like that.

I write an interactive story newsletter called ADVENTURE SNACK. Imagine having micro-versions of those classic “Choose Your Path” gamebooks sent to your inbox. Subscribe here. New games twice a month!

I write an interactive story newsletter called ADVENTURE SNACK. Imagine having micro-versions of those classic “Choose Your Path” gamebooks sent to your inbox. Subscribe here. New games twice a month!

HONORS AND AWARDS

Portfolio highlights

These are a few of my favorite game projects I’ve worked on in the past few years. For my writing credits in other “medias,” like comics and animation, check out my main page. Feel free to email me for a CV + script sample: geoffrey “at” geoffreygolden.com.

FALLEN LEGION Revenants

Release Year: 2021
Publisher: YYT Games
Platforms: Console (PS4 / Switch)

Role: Narrative Director

Fallen Legion is a side-scrolling action RPG where the player controls two very different heroes fighting a mad dictator in a pandemic. I oversaw all aspects of story: constructing the overarching narrative, shaping the backstory, fleshing out the large ensemble cast, and writing cinematics and branching dialogue for the 20+ hour adventure. The dev team was interviewed on the official PlayStation blog.

MURDER IN THE ALPS

Release Year: 2020-21
Publisher: Nordcurrent
Platform: Mobile (iOS / Android)

Role: Game Writer

Murder in the Alps is a mobile mystery game with millions of players worldwide. I’m given a detailed story outline, which I flesh out into interactive scenes with characters, dialogue, and stage direction. I also consult on the overall plot. My first chapter for the game is the highly anticipated “Dancing with the Beasts.”

SANDSHIP: THE LAST ENGINEER

Release Year: 2020-21
Publisher: Rockbite Games
Platform: Mobile (iOS / Android)

Role: Narrative Designer

Sandship is a sci-fi factory management game that takes place on the mysterious desert planet of Noranti One. I’m writing the game’s main story and quest text, concepting locations and characters, and shaping the lore. The amazing team at Rockbite gives me a lot of creative freedom. Sandship was named one of Google Play’s Best Games of 2020!

JOYRIDE

Release Year: 2017-2019
Publisher: Kiwi
Platform: 
Mobile (iOS / Android)
Role: Staff Writer

Joyride was a live game show app, which allowed players to compete for cash prizes in a variety of challenges. As a staff writer, I wrote trivia questions and host banter for Joyride’s most popular games, such as Quizzo, Top Pop, and Film Frenzy. In total, I wrote over 450 scripts!

CUE THE CLEVERBOT

Release Year: 2017
Publisher: Wonder Workshop
Platform: Toy
Mobile (iOS / Android)
Role: Narrative Designer

Cue the Cleverbot is an award-winning robot toy designed to teach kids programming fundamentals. I was hired to write games and design interactive fiction adventures with branching paths. Cue acts out stories in real time. For example, when Cue gets “hacked,” I directed its flash red lights and move erratically.   

WET HOT AMERICAN SUMMER: FANTASY CAMP RPG

Release Year: 2017
Publisher: The Devastator
Platform: 
Tabletop
Role: Game Designer

Wet Hot American Summer: Fantasy Camp RPG is an officially licensed TTRPG based on the cult comedy film. My co-creator and I designed a new game engine, wrote the rulebook as characters from the film, and collaborated with the cast. The game received great press in EW, Nerdist, The Verge and more.